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#451 2018-04-10 19:30:13

Head_on_a_Stick
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Re: Wallpapers

^ Nice cool

I made a Debian swirl in POV-Ray:

big.th.png

^ That's only 1280x800 though (it takes too long on my X201), I'll do some high resolution versions later.


“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.

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#452 2018-04-10 20:15:05

hhh
TESTING!!!!!!!
Registered: 2015-09-17
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Re: Wallpapers

^ r/oddlysatisying

Great wall, not of China!

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#453 2018-04-12 22:30:45

Head_on_a_Stick
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Re: Wallpapers

mitsuba-flame.th.png

Rendered in Mitsuba.


“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.

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#454 2018-04-13 15:25:18

Head_on_a_Stick
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Re: Wallpapers

flame_box23b493e449f3a394.th.png

Another Mitsuba render, this one is based on a scene by Cline et al, original here:

https://www.mitsuba-renderer.org/scenes/torus.zip

EDIT: I've used the clear glass materials as a visual metaphor for an "open" box in which our flame is burning glasses

EDIT2: the Metropolis Light Transport rendering method was used so that image should be approaching photorealism (hopefully).

I have high dynamic range OpenEXR & PPM versions of the image if anybody wants them.

Last edited by Head_on_a_Stick (2018-04-13 19:37:20)


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#455 2018-04-14 23:50:36

Head_on_a_Stick
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Re: Wallpapers

OK, sorry for spamming this thread with my cheesy renders, this will be the last one for a while:

on_reflection8_bw.th.png

^ That was done with Blender's Cycles rendering engine and it's just a preview (I couldn't upload the larger files), here are the final images and .blend:

https://drive.google.com/open?id=1151Xa … 1JFnBR5hAR

The images with 8 in the name use 8 bits per colour (~16 million total), the others have 16 bits per colour (~281 trillion total) which is useful for image manipulation (apparently).

When loading the .blend be sure to uncheck the "load UI" tickbox because I've messed up the interface somehow and I can't figure out how to get it back  ops


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#456 2018-04-15 19:35:54

brontosaurusrex
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Registered: 2015-09-29
Posts: 1,360

Re: Wallpapers

Well, you did woke me from lazy Sunday wink. Still find the side-view the most interesting shape (and render).

A bit blue-green
bunsenBattle2fakeGLowGreenBlue.th.png

A lil bit green
bunsenBattle2fakeGLowABitGreen.th.png

Tech notes: Rendered with adaptive subdivison (dicing scale set to 0.5px), which I think improves shape a bit on tiny corners. Orographic cam.

Both have that pesky transparency going on, example as wall
scrot24463.th.png

Last edited by brontosaurusrex (2018-04-15 20:01:44)

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#457 2018-04-15 20:11:04

Head_on_a_Stick
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Re: Wallpapers

^ cool

Rhetorical question: is it possible to learn such exquisite taste or is it just innate? smile

Also, is that the Cycles rendering engine?


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#458 2018-04-15 21:20:58

DeepDayze
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From: In Linux Land
Registered: 2017-05-28
Posts: 295

Re: Wallpapers

Don't worry HoaS...you can spam away with those cool wallpapers :-)


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#459 2018-04-15 22:13:06

Head_on_a_Stick
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Re: Wallpapers

^ devil

One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):

geometrics.th.png

Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy  monkey


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#460 2018-04-15 23:37:07

DeepDayze
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From: In Linux Land
Registered: 2017-05-28
Posts: 295

Re: Wallpapers

Head_on_a_Stick wrote:

^ devil

One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):

https://cdn.scrot.moe/images/2018/04/16/geometrics.th.png

Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy  monkey

Shiny steel balls are amazing and who doesn't like shiny things big_smile


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#461 2018-04-16 05:23:17

brontosaurusrex
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Registered: 2015-09-29
Posts: 1,360

Re: Wallpapers

Head_on_a_Stick wrote:

^ cool

Rhetorical question: is it possible to learn such exquisite taste or is it just innate? smile

Also, is that the Cycles rendering engine?

Yes, it is cycles and some cheese post node for fake glow https://cdn.scrot.moe/images/2018/04/15 … stNode.png
I always use hdri image for lightning, it's an instant reality improver. Example world node https://brontosaurusrex.github.io/2016/ … hdri-node/ (I never really bothered with full ibl setup, I just take the single image that usually ends with *Ref.hdr and drop it into environment texture node)

edit: Gleb has a pretty amazing tutorial on the subject
http://www.creativeshrimp.com/hdr-light … rt-02.html

And rhetorical answer, do it a lot https://brontosaurusrex.github.io/2016/ … bcon-2016/ wink

Some hdri maps for download
http://www.hdrlabs.com/sibl/archive.html

Last edited by brontosaurusrex (2018-04-16 13:42:09)

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#462 2018-04-16 05:48:00

Head_on_a_Stick
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Re: Wallpapers

brontosaurusrex wrote:

node

Ah yes, those mysterious nodes, I will have to learn about those next glasses

I always use hdri image for lightning

Superb tip, thanks for the links!


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#463 2018-04-16 06:24:07

brontosaurusrex
Middle Office
Registered: 2015-09-29
Posts: 1,360

Re: Wallpapers

For basic hdri setup one can get away without staring into nodes directly
https://transfer.sh/EyAvf/04162018.warmest.0819.mp4

A try at some sort of procedural 'city'
city5e.md.png
tech notes: particles, single weight map for height/density.
Moar.

Last edited by brontosaurusrex (2018-04-20 16:24:00)

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