You are not logged in.
^ Nice
I made a Debian swirl in POV-Ray:
^ That's only 1280x800 though (it takes too long on my X201), I'll do some high resolution versions later.
“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.
Offline
Offline
Another Mitsuba render, this one is based on a scene by Cline et al, original here:
https://www.mitsuba-renderer.org/scenes/torus.zip
EDIT: I've used the clear glass materials as a visual metaphor for an "open" box in which our flame is burning
EDIT2: the Metropolis Light Transport rendering method was used so that image should be approaching photorealism (hopefully).
I have high dynamic range OpenEXR & PPM versions of the image if anybody wants them.
Last edited by Head_on_a_Stick (2018-04-13 19:37:20)
“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.
Offline
OK, sorry for spamming this thread with my cheesy renders, this will be the last one for a while:
^ That was done with Blender's Cycles rendering engine and it's just a preview (I couldn't upload the larger files), here are the final images and .blend:
https://drive.google.com/open?id=1151Xa … 1JFnBR5hAR
The images with 8 in the name use 8 bits per colour (~16 million total), the others have 16 bits per colour (~281 trillion total) which is useful for image manipulation (apparently).
When loading the .blend be sure to uncheck the "load UI" tickbox because I've messed up the interface somehow and I can't figure out how to get it back
“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.
Offline
Well, you did woke me from lazy Sunday . Still find the side-view the most interesting shape (and render).
Tech notes: Rendered with adaptive subdivison (dicing scale set to 0.5px), which I think improves shape a bit on tiny corners. Orographic cam.
Both have that pesky transparency going on, example as wall
Last edited by brontosaurusrex (2018-04-15 20:01:44)
Offline
^
Rhetorical question: is it possible to learn such exquisite taste or is it just innate?
Also, is that the Cycles rendering engine?
“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.
Offline
Don't worry HoaS...you can spam away with those cool wallpapers :-)
Real Men Use Linux
Offline
^
One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):
Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy
“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.
Offline
^
One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):
https://cdn.scrot.moe/images/2018/04/16/geometrics.th.png
Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy
Shiny steel balls are amazing and who doesn't like shiny things
Real Men Use Linux
Offline
^
Rhetorical question: is it possible to learn such exquisite taste or is it just innate?
Also, is that the Cycles rendering engine?
Yes, it is cycles and some cheese post node for fake glow https://cdn.scrot.moe/images/2018/04/15 … stNode.png
I always use hdri image for lightning, it's an instant reality improver. Example world node https://brontosaurusrex.github.io/2016/ … hdri-node/ (I never really bothered with full ibl setup, I just take the single image that usually ends with *Ref.hdr and drop it into environment texture node)
edit: Gleb has a pretty amazing tutorial on the subject
http://www.creativeshrimp.com/hdr-light … rt-02.html
And rhetorical answer, do it a lot https://brontosaurusrex.github.io/2016/ … bcon-2016/
Some hdri maps for download
http://www.hdrlabs.com/sibl/archive.html
Last edited by brontosaurusrex (2018-04-16 13:42:09)
Offline
node
Ah yes, those mysterious nodes, I will have to learn about those next
I always use hdri image for lightning
Superb tip, thanks for the links!
“Et ignotas animum dimittit in artes.” — Ovid, Metamorphoses, VIII., 18.
Offline
For basic hdri setup one can get away without staring into nodes directly
https://transfer.sh/EyAvf/04162018.warmest.0819.mp4
A try at some sort of procedural 'city'
tech notes: particles, single weight map for height/density.
Moar.
Last edited by brontosaurusrex (2018-04-20 16:24:00)
Offline