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When using a 3D viewer the mapped ALT-Key for dragging windows isn't working when using 3d apps.
Issue; many 3d apps use ALT-Key + MouseClick/Drag for orienting within 3d space.
To Fix this; change all mousebind settings from 'A' to 'W' (WINDOWS Special Key).
rc.xml
Before:
...
<mousebind button="A-Left" action="Press">
...
After:
...
<mousebind button="W-Left" action="Press">
...
Repeat this step for all other mousebinds using "A-".
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"Alt"-drag is working fine for me using Blender.
Your suggestion will break keybinds in other apps, such as geany. I think this is something that a user should be left to configure, if they have particular needs.
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@damo, thanks for mentioning this. the above changes didn't break anything in geany. also geany ALT Shortcuts are still available. These changes are needed if you work with maya; or using maya shortcuts within blender.
As described it doesn't break anything; it just swaps the ALT for the WIN key
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@damo, thanks for mentioning this. the above changes didn't break anything in geany. also geany ALT Shortcuts are still available. These changes are needed if you work with maya; or using maya shortcuts within blender.
As described it doesn't break anything; it just swaps the ALT for the WIN key
That's curious - "Super-leftmouse"+drag in my geany (default keybinds), drags the highlighted text. But thinking about it, maybe it is ignoring the "Super" key.
I still think that changing the default keybinds is fraught with potential issues - BL has been bitten by that before, and changes had to be reverted.
Also, "Maya" isn't available as a Debian package AFAIK, so changing BL defaults for something like that is very unlikely IMO. As I said before, it is an easy user config fix.
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gree wrote:... it just swaps the ALT for the WIN key
That's curious - "Super-leftmouse"+drag in my geany (default keybinds), drags the highlighted text. But thinking about it, maybe it is ignoring the "Super" key.
...
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