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#401 2018-04-06 02:54:21

Head_on_a_Stick
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From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

Thanks for testing smile

EDIT: there is a new 12.6MiB (!) version with a polished floor.

Last edited by Head_on_a_Stick (2018-04-06 02:56:07)

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#402 2018-04-06 22:43:37

hhh
Gaucho
From: High in the Custerdome
Registered: 2015-09-17
Posts: 16,032
Website

Re: Wallpapers

Low-poly wallpapers based on Beam (the default wall of our upcoming helium desktop, based on stretch).

All walls are by our loyal forum member, ututo...

https://www.dropbox.com/sh/3b9u9hkem4f1 … 1AX1a?dl=0

https://bunsenlabs.deviantart.com/art/B … -739144651

https://nixiepro.deviantart.com/art/BL- … -739144205

Stunning, yes?


No, he can't sleep on the floor. What do you think I'm yelling for?!!!

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#403 2018-04-06 23:50:22

PackRat
jgmenu user Numero Uno
Registered: 2015-10-02
Posts: 2,611

Re: Wallpapers

^ Yes indeed.
Will the lightdm theme be using one as well?


You must unlearn what you have learned.
    -- yoda

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#404 2018-04-07 00:56:10

hhh
Gaucho
From: High in the Custerdome
Registered: 2015-09-17
Posts: 16,032
Website

Re: Wallpapers

^ lightdm-gtk-greeter is using the default Beam wall. Easily changed via /etc/lightdm/lightdm-gtk-greeter.conf though, of course.

-edit- Meaning Beam is the default wall for our desktop, and these are knock-offs. However, I've requested to The Team that these images, and any others that ututo creates for helium, get their own debian/BL package (bunsen-wallpapers-ututo), and maybe even make that package be an install option in bl-welcome.


No, he can't sleep on the floor. What do you think I'm yelling for?!!!

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#405 2018-04-09 23:12:31

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

First attempt at a BL logo in POV-Ray:

test.th.png

Took a while to render though:

Total Time:    9 hours 42 minutes 51 seconds (34971 seconds)

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#406 2018-04-10 05:52:44

brontosaurusrex
Middle Office
Registered: 2015-09-29
Posts: 2,738

Re: Wallpapers

@hoas, It does look awesome.

Last edited by brontosaurusrex (2018-04-10 05:53:10)

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#407 2018-04-10 08:35:11

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

^ Thanks!

Scene file here: https://gist.github.com/Head-on-a-Stick … 004e7be667

I tried to import the logo via Inkscape (which can export POV-Ray object files) but I couldn't figure out how to use it so I hacked up a new font instead and used our flame.svg to make "a","b" & "c" little flame characters, here is the flame.ttf file:

https://drive.google.com/open?id=1eohdK … yef69vhhBY

EDIT: it's now called "flames.ttf" (with an added "s") and there is a Debian logo available at the "d" character.

Last edited by Head_on_a_Stick (2018-04-10 16:12:32)

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#408 2018-04-10 09:34:16

ragamatrix
Member
Registered: 2015-10-04
Posts: 427

Re: Wallpapers

hi all, thanks for your "creatives discoveries" another way to play with blurry pictures with the good old hsetroot:
2018-04-10-112634_1920x1080_scrot.th.png
alaska-blurry.th.jpg
wink

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#409 2018-04-10 09:54:05

brontosaurusrex
Middle Office
Registered: 2015-09-29
Posts: 2,738

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#410 2018-04-10 12:22:32

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

brontosaurusrex wrote:

Can you import .obj?

Not into POV-Ray (at the moment) but I do  enjoy a bit of Blenderising as well smile

Thanks!

Last edited by Head_on_a_Stick (2018-04-10 12:23:30)

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#411 2018-04-10 13:40:02

vinzv
Member
Registered: 2017-09-12
Posts: 186
Website

Re: Wallpapers

2560x1600px:
xubuntu2.th.png

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#412 2018-04-10 19:30:13

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

^ Nice cool

I made a Debian swirl in POV-Ray:

big.th.png

^ That's only 1280x800 though (it takes too long on my X201), I'll do some high resolution versions later.

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#413 2018-04-10 20:15:05

hhh
Gaucho
From: High in the Custerdome
Registered: 2015-09-17
Posts: 16,032
Website

Re: Wallpapers

^ r/oddlysatisying

Great wall, not of China!


No, he can't sleep on the floor. What do you think I'm yelling for?!!!

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#414 2018-04-12 22:30:45

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

mitsuba-flame.th.png

Rendered in Mitsuba.

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#415 2018-04-13 15:25:18

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

flame_box23b493e449f3a394.th.png

Another Mitsuba render, this one is based on a scene by Cline et al, original here:

https://www.mitsuba-renderer.org/scenes/torus.zip

EDIT: I've used the clear glass materials as a visual metaphor for an "open" box in which our flame is burning 8)

EDIT2: the Metropolis Light Transport rendering method was used so that image should be approaching photorealism (hopefully).

I have high dynamic range OpenEXR & PPM versions of the image if anybody wants them.

Last edited by Head_on_a_Stick (2018-04-13 19:37:20)

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#416 2018-04-14 23:50:36

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

OK, sorry for spamming this thread with my cheesy renders, this will be the last one for a while:

on_reflection8_bw.th.png

^ That was done with Blender's Cycles rendering engine and it's just a preview (I couldn't upload the larger files), here are the final images and .blend:

https://drive.google.com/open?id=1151Xa … 1JFnBR5hAR

The images with 8 in the name use 8 bits per colour (~16 million total), the others have 16 bits per colour (~281 trillion total) which is useful for image manipulation (apparently).

When loading the .blend be sure to uncheck the "load UI" tickbox because I've messed up the interface somehow and I can't figure out how to get it back  :8

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#417 2018-04-15 19:35:54

brontosaurusrex
Middle Office
Registered: 2015-09-29
Posts: 2,738

Re: Wallpapers

Well, you did woke me from lazy Sunday wink. Still find the side-view the most interesting shape (and render).

A bit blue-green
bunsenBattle2fakeGLowGreenBlue.th.png

A lil bit green
bunsenBattle2fakeGLowABitGreen.th.png

Tech notes: Rendered with adaptive subdivison (dicing scale set to 0.5px), which I think improves shape a bit on tiny corners. Orographic cam.

Both have that pesky transparency going on, example as wall
scrot24463.th.png

Last edited by brontosaurusrex (2018-04-15 20:01:44)

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#418 2018-04-15 20:11:04

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

^ cool

Rhetorical question: is it possible to learn such exquisite taste or is it just innate? smile

Also, is that the Cycles rendering engine?

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#419 2018-04-15 21:20:58

DeepDayze
Like sands through an hourglass...
From: In Linux Land
Registered: 2017-05-28
Posts: 1,897

Re: Wallpapers

Don't worry HoaS...you can spam away with those cool wallpapers :-)


Real Men Use Linux

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#420 2018-04-15 22:13:06

Head_on_a_Stick
Member
From: London
Registered: 2015-09-29
Posts: 9,065
Website

Re: Wallpapers

^ ]:D

One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):

geometrics.th.png

Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy  8o

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