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#426 2018-04-06 00:39:39

Head_on_a_Stick
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Re: Wallpapers

^ Thanks!

Just wait a bit for the final 281 trillion colour version:

  0:29:53 Rendering line 1162 of 2160, 455071 supersamples

It may take some time big_smile


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#427 2018-04-06 00:55:06

DeepDayze
Like sands through an hourglass...
From: In Linux Land
Registered: 2017-05-28
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Re: Wallpapers

Hope you have a fast machine for that, lol.

Last edited by Head_on_a_Stick (2018-04-06 01:21:29)


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#428 2018-04-06 00:59:20

Head_on_a_Stick
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Re: Wallpapers

^ ThinkPad X201 cry

And it's running OpenBSD, which still has a mostly biglocked kernel, this is the best it can do:

CPU0 states: 24.8% user,  0.6% nice,  0.6% system,  0.6% interrupt, 73.5% idle
CPU1 states: 23.4% user,  0.8% nice,  1.8% system,  0.0% interrupt, 74.1% idle
CPU2 states: 35.5% user,  0.8% nice,  0.8% system,  0.0% interrupt, 62.9% idle
CPU3 states: 22.8% user,  0.2% nice,  1.2% system,  0.0% interrupt, 75.8% idle

In fairness though I think it's throttling to control the temperature (which is staying at a steady ~70°C).

EDIT: it's done! It only took ~50 minutes smile

EDIT2: it's too big to upload lol

Link here:

https://drive.google.com/open?id=1hEamJ … lgw_tj028n

I would be interested to hear how it looks on HiDPI, high colour depth screens glasses

EDIT: HDR image here:

https://drive.google.com/open?id=17uinG … nj1wWObWIx

Last edited by Head_on_a_Stick (2018-04-06 01:05:30)


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#429 2018-04-06 02:49:45

tknomanzr
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Re: Wallpapers

^ It looks great!

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#430 2018-04-06 02:54:21

Head_on_a_Stick
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Re: Wallpapers

Thanks for testing smile

EDIT: there is a new 12.6MiB (!) version with a polished floor.

Last edited by Head_on_a_Stick (2018-04-06 02:56:07)


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#431 2018-04-06 22:43:37

hhh
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Re: Wallpapers

Low-poly wallpapers based on Beam (the default wall of our upcoming helium desktop, based on stretch).

All walls are by our loyal forum member, ututo...

https://www.dropbox.com/sh/3b9u9hkem4f1 … 1AX1a?dl=0

https://bunsenlabs.deviantart.com/art/B … -739144651

https://nixiepro.deviantart.com/art/BL- … -739144205

Stunning, yes?

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#432 2018-04-06 23:50:22

PackRat
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Registered: 2015-10-02
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Re: Wallpapers

^ Yes indeed.
Will the lightdm theme be using one as well?


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#433 2018-04-07 00:56:10

hhh
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Re: Wallpapers

^ lightdm-gtk-greeter is using the default Beam wall. Easily changed via /etc/lightdm/lightdm-gtk-greeter.conf though, of course.

-edit- Meaning Beam is the default wall for our desktop, and these are knock-offs. However, I've requested to The Team that these images, and any others that ututo creates for helium, get their own debian/BL package (bunsen-wallpapers-ututo), and maybe even make that package be an install option in bl-welcome.

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#434 2018-04-09 23:12:31

Head_on_a_Stick
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Re: Wallpapers

First attempt at a BL logo in POV-Ray:

test.th.png

Took a while to render though:

Total Time:    9 hours 42 minutes 51 seconds (34971 seconds)

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#435 2018-04-10 05:52:44

brontosaurusrex
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Re: Wallpapers

@hoas, It does look awesome.

Last edited by brontosaurusrex (2018-04-10 05:53:10)

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#436 2018-04-10 08:35:11

Head_on_a_Stick
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Re: Wallpapers

^ Thanks!

Scene file here: https://gist.github.com/Head-on-a-Stick … 004e7be667

I tried to import the logo via Inkscape (which can export POV-Ray object files) but I couldn't figure out how to use it so I hacked up a new font instead and used our flame.svg to make "a","b" & "c" little flame characters, here is the flame.ttf file:

https://drive.google.com/open?id=1eohdK … yef69vhhBY

EDIT: it's now called "flames.ttf" (with an added "s") and there is a Debian logo available at the "d" character.

Last edited by Head_on_a_Stick (2018-04-10 16:12:32)


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#437 2018-04-10 09:34:16

ragamatrix
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Posts: 423

Re: Wallpapers

hi all, thanks for your "creatives discoveries" another way to play with blurry pictures with the good old hsetroot:
2018-04-10-112634_1920x1080_scrot.th.png
alaska-blurry.th.jpg
wink

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#438 2018-04-10 09:54:05

brontosaurusrex
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#439 2018-04-10 12:22:32

Head_on_a_Stick
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Re: Wallpapers

brontosaurusrex wrote:

Can you import .obj?

Not into POV-Ray (at the moment) but I do  enjoy a bit of Blenderising as well smile

Thanks!

Last edited by Head_on_a_Stick (2018-04-10 12:23:30)


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#440 2018-04-10 13:40:02

vinzv
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Re: Wallpapers

2560x1600px:
xubuntu2.th.png

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#441 2018-04-10 19:30:13

Head_on_a_Stick
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Re: Wallpapers

^ Nice cool

I made a Debian swirl in POV-Ray:

big.th.png

^ That's only 1280x800 though (it takes too long on my X201), I'll do some high resolution versions later.


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#442 2018-04-10 20:15:05

hhh
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Re: Wallpapers

^ r/oddlysatisying

Great wall, not of China!

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#443 2018-04-12 22:30:45

Head_on_a_Stick
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Re: Wallpapers

mitsuba-flame.th.png

Rendered in Mitsuba.


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#444 2018-04-13 15:25:18

Head_on_a_Stick
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Re: Wallpapers

flame_box23b493e449f3a394.th.png

Another Mitsuba render, this one is based on a scene by Cline et al, original here:

https://www.mitsuba-renderer.org/scenes/torus.zip

EDIT: I've used the clear glass materials as a visual metaphor for an "open" box in which our flame is burning glasses

EDIT2: the Metropolis Light Transport rendering method was used so that image should be approaching photorealism (hopefully).

I have high dynamic range OpenEXR & PPM versions of the image if anybody wants them.

Last edited by Head_on_a_Stick (2018-04-13 19:37:20)


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#445 2018-04-14 23:50:36

Head_on_a_Stick
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Re: Wallpapers

OK, sorry for spamming this thread with my cheesy renders, this will be the last one for a while:

on_reflection8_bw.th.png

^ That was done with Blender's Cycles rendering engine and it's just a preview (I couldn't upload the larger files), here are the final images and .blend:

https://drive.google.com/open?id=1151Xa … 1JFnBR5hAR

The images with 8 in the name use 8 bits per colour (~16 million total), the others have 16 bits per colour (~281 trillion total) which is useful for image manipulation (apparently).

When loading the .blend be sure to uncheck the "load UI" tickbox because I've messed up the interface somehow and I can't figure out how to get it back  ops


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#446 2018-04-15 19:35:54

brontosaurusrex
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Re: Wallpapers

Well, you did woke me from lazy Sunday wink. Still find the side-view the most interesting shape (and render).

A bit blue-green
bunsenBattle2fakeGLowGreenBlue.th.png

A lil bit green
bunsenBattle2fakeGLowABitGreen.th.png

Tech notes: Rendered with adaptive subdivison (dicing scale set to 0.5px), which I think improves shape a bit on tiny corners. Orographic cam.

Both have that pesky transparency going on, example as wall
scrot24463.th.png

Last edited by brontosaurusrex (2018-04-15 20:01:44)

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#447 2018-04-15 20:11:04

Head_on_a_Stick
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Re: Wallpapers

^ cool

Rhetorical question: is it possible to learn such exquisite taste or is it just innate? smile

Also, is that the Cycles rendering engine?


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#448 2018-04-15 21:20:58

DeepDayze
Like sands through an hourglass...
From: In Linux Land
Registered: 2017-05-28
Posts: 1,035

Re: Wallpapers

Don't worry HoaS...you can spam away with those cool wallpapers :-)


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#449 2018-04-15 22:13:06

Head_on_a_Stick
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Re: Wallpapers

^ devil

One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):

geometrics.th.png

Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy  monkey


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#450 2018-04-15 23:37:07

DeepDayze
Like sands through an hourglass...
From: In Linux Land
Registered: 2017-05-28
Posts: 1,035

Re: Wallpapers

Head_on_a_Stick wrote:

^ devil

One more little one then (a bit noisy, I'll edit in a bigger better version on the morrow):

https://cdn.scrot.moe/images/2018/04/16/geometrics.th.png

Not sure what my fascination with shiny balls is about, I suspect that it is not entirely healthy  monkey

Shiny steel balls are amazing and who doesn't like shiny things big_smile


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